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AI Insights · Timothy · October 2021

Top 5 Slime Games Performance in Netherlands Q3 2021

Discover the trends and performance metrics of the top 5 slime games in the Netherlands during Q3 2021, including downloads, revenue, and active users.

Top 5 Slime Games Performance in Netherlands Q3 2021

Performance of Top 5 Slime Games in Netherlands Q3 2021

In the third quarter of 2021, the top slime games in the Netherlands showcased varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed look at the performance of the top 5 slime games based on data from Sensor Tower.

Magic Slime: Antistress & ASMR

Throughout Q3, Magic Slime: Antistress & ASMR experienced a fluctuating revenue trend, starting at around $748 and peaking at approximately $1K in the week of September 13. Downloads were relatively low, with the highest being 98 in the first week of July. Weekly active users saw a gradual decline from 1.6K to just under 1K by the end of September.

Goo: Slime simulator, ASMR

Goo: Slime simulator, ASMR saw a significant increase in weekly downloads, reaching a peak of about 4.3K in early September. This spike was mirrored in active users, which surged to 3.5K in the same period. Revenue also showed a positive trend, starting at $123 and increasing to $156 by the end of September.

Fluid Simulation

Fluid Simulation demonstrated a steady performance in downloads with a peak of 922 in mid-August. Revenue saw a notable increase in the week of August 16, reaching $214. The app maintained a consistent number of active users, peaking at 1K in mid-August and ending the quarter with 626 active users.

Super Slime Simulator

Super Slime Simulator showed robust download numbers, maintaining over 2K weekly downloads throughout the quarter and peaking at 4.5K in the first week of July. Active users remained strong, averaging around 16K to 21K. Revenue fluctuated, with a peak of $79 in mid-August.

Girls Slime Simulator Games

Girls Slime Simulator Games had modest performance metrics. Downloads peaked at 65 in mid-August, while revenue remained relatively stable, averaging around $30 per week. Active users consistently hovered around 300 throughout the quarter.

These insights underscore the varied performance of slime games in the Netherlands during Q3 2021. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021